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Professional Experience

Featured Projects

2024 - Present

Founder

Clik

San Francisco, CA

I'm a dedicated and results-driven Senior Project Manager with a proven track record of successfully leading complex projects from initiation to completion. My expertise lies in strategic planning, resource management, and stakeholder communication. I thrive in dynamic and challenging environments, delivering exceptional results while adhering to strict deadlines.

2020 - 2023

Principal Program Manager

Electronic Arts

Remote; Redwood Shores, CA

Defined studio business goals in line with shifting financial requirements, championed process efficiency improvements, and ensured smooth and predictable program execution in a quickly evolving environment that supported a remote team of 115+. Projects included The Sims and a large-scale sports-centric mobile game from concept to live services. 

  • Directed development of Code Name: Super Score Soccer (~30 cross-functional developers, $12M budget) from early stage (prototype) to market validation launch. 

  • Significantly renovated internal processes and workflows, championed automated testing, established KPIs, scope, milestones, product roadmaps, timelines, optimized team budget and resource use, and shifted studio priorities, successfully reducing QA headcount from 25 to 12 people and saving $56k per month while maintaining quality standards.

  • Influential participant of a cross-functional studio-wide Leadership Steering Group, collaboratively defining both annual studio business objectives and product priorities.

  • Developed a studio-wide program management framework that leveraged Agile, Kanban, Waterfall, and more, depending on the needs of each stage, from concept phase through launch and beyond.

  • Pitched and implemented a The Sims-wide adoption of Agile, used a “Storming, Forming, Norming” change management method that drove full adoption within 5 sprints.

  • Used data analysis to translate Super Score Soccer Story Points to duration estimates, increasing 6-month milestone prediction accuracy from ±8 weeks to ±2 weeks, modernized project tracking, created a real-time project status view for team and stakeholders, and implemented dashboards that reduced reporting time from days to hours (80% reduction).

  • Implemented a dual-roadmap system that balanced short term deliverables and business objectives with long-term software development, optimized team budget and resources, prioritized technical dependencies, and successfully minimized setbacks and kept both initiatives on track, increasing creative sprint completion rates by 40%.

  • Initiated a Unity Game Jam to reactivate a demoralized team and prepare for projects using a different tech environment; became a studio-wide practice for preparing teams for new projects.

  • Managed, mentored, and advocated for 11 direct reports as lead of a globally distributed team. Accomplished improved performance, team satisfaction scores, staff retention, and successfully advocated for the promotion of several team members from mid-level to senior staff. 

  • Designed and implemented a talent identification program to assess and train high-potential employees for management roles, enhancing the internal leadership pipeline.

  • Created and implemented team-bonding programs aimed at enhancing team cohesion and fostering cultural awareness and sensitivity to diverse viewpoints.

  • Drove cross-organizational transformation by building consensus between previously adversarial departments.

2019 - 2020

Senior Program Manager

Ubiquity6

San Francisco, CA

Scaled Series A startup’s operations by implementing project management tools, reducing redundant development and centralizing current project documents for the 60+ person Augmented Reality studio. 

  • Implemented Agile and drove adoption of Jira/Confluence best practices and single-handedly managed rhythm-of-business for 60+ developers in UI/UX design, tools engineers, product management, web engineers, and game client teams. 

  • Strategically coordinated development roadmaps for game engine, toolset, and interaction experience, successfully enabling a 12-person team to simultaneously advance 3 interdependent projects on a very aggressive timeline while avoiding resource conflicts.

  • Drove development and launch of top software projects: display.land (AR app across iOS, Android, desktop, mobile web, and Oculus), Landspeed: Action Racer (Unreleased), a Twitch-based streaming racing game.

  • Defined change management procedures for product pivot from a computer vision project to a consumer-targeted game project. 

  • Managed and communicated stakeholder expectations, regularly reported project status, milestones, and potential risks, roadblocks, and setbacks to stakeholders at all levels of the company, including direct reports and executives.

  • Evangelized improved user onboarding systems and successfully improved user adoption by 11% by implementing a new tutorial strategy.

  • Educated executive management on game industry best practices.

Professional Skillset

Project Management

Strategic Planning

Stakeholder Communication

Resource Management

Technical Skills

English (native)

Spanish (proficient)

French (proficient)

Education

2004-2007

Bachelor of Arts

Concentration in Game Culture & Technology

University of California, Irvine

Irvine, CA

Graduating two quarters early with over a 3.5 GPA, my ambition to complete large undertakings has been a part of my identity since early adulthood. I quickly learned what my audience wanted and learned the art of crafting compelling and convincing narratives. My academic journey demonstrates my passion for working technologically creative spaces.

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